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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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mathsadventure
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Text File
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1992-02-20
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6KB
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148 lines
THE MATHS ADVENTURE
By
Jason Lowe
THIS PROGRAM IS PUBLIC DOMAIN. IT MAY BE DISTRIBUTED FREELY AND MAY APPEAR
IN ANY PUBLIC DOMAIN LIBRARY ON THE CONDITION THAT THIS TEXT FILE REMAIN
WITH THE EXECUTABLE.
THIS PROGRAM USES ANDERS BJERINS INCLUDESOUND TO PLAY THE SOUND FOUND
IN THIS PROGRAM. THANKS ANDERS.
Preface:
Completed: January, 1992
Language: Aztec C v5.0a
Programmer: Jason Lowe
Age: 18
Comments: Will have a bit of trouble compiling under Lattice! If
I get enough feedback from this game, with comments,
contributions, suggestions etc... I MIGHT decide to
write a sequel!!!!!
If you have any questions about me or my code, or want anything from me
just write to,
Jason Lowe
5 Collaroy Close
Chittaway Bay
N.S.W 2259
Australia.
This text file contains the following information.
i) Information on how to play THE MATHS ADVENTURE.
ii) Information about to programmers about THE MATHS ADVENTURE.
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################ HOW TO PLAY "THE MATHS ADVENTURE" ##################
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The maths adventure is a very simple game. You the young adventurer
must try to escape the kings MATHS ADVENTURE. To do this you must pass
through a series of rooms. You start at room 1 and finish at room 10 (If
you get that far). The 10 rooms look something like this,
2 5
/ \ / \
1 4 7-8-9-10
\ / \ /
3 6
You start in room 1 and progress towards room 10. Once you have
completed room 1 succsessfully you can either enter room 2 or 3. From
there you can only enter room 4. From room 4 you can either enter
room 5 or 6 etc....
In each room you will presented with a problem. Either by a person
situated in that room or through something you find, like an inscription on
a wall etc... If you answer this problem correctly you will be allowed to
enter the next room.
As you progress from room to room, the problems become more involved
and much more difficult (Well I tried to make it that way)! Each room
dosen't contain one problem, there are numerous problems in each
room and they are randomly picked. So unless you are incredibly stupid
or you play this game hundreds of times you'll most likely never get the
same sequence of questions twice.
If you think that an answer to a particular question is wrong, write
to me with the problem and the answer you think it should be and I will
look into the matter.
Also if you are stuck somewhere in this adventure, write to me and
explain your problem and I will be more than happy to help you out IF I
think you are genuinely stuck.
GOOD LUCK...
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################ INFORMATION TO PROGRAMMERS ##################
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This program was written using Aztec C v5.0a, whats the latest
version???
I originally had another version of this game, but I rushed into it to
fast and after a few days I saw that it was going to turn out to
be a real dud. The main screen wasn't designed properly at all. It was a
eye sore to look at and it played poorly so I decided to scrap that
version and design a new version. I took my time and thought about it
carefully, changed various things then changed them again and finally
came up with what you see now!
If there is no source code with this file, write to me and I will
gladly send it to you. (With all the answers taken out of course).
This is by far my biggest program that I have written. The main
source code file is almost 1500 lines, which is almost 3 times that
of any other program I have written. I myself was amazed at the final
size of the program when it was compiled and all graphics and sound data
was linked with the main program.
The sounds in this program where taken from public domain sources, and
the graphics where drawn using deluxe paint.
If you like this game why not right to me a tell me what you think of
it. As I said above if I get enough feedback, contributions etc I may
decide to write a sequel to this game.
I am a bit hard pressed to right a more detailed doc file, but I may
re-write this in the future.
In the meantime...
HAPPY PROGRAMMING AND COMPUTING